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After months of discussion about the fate of the PC version of Splinter Cell Double Agent, it is our pleasure to announce that the community has got its wish! Originally when it appeared that the multiplayer mode of the PC version would not be based on the Xbox 360 code and only have the new spy-vs-spy format instead of spy-vs-mercenary, the community coordinated an effort to communicate its preference to the company.
It quickly became apparent that the PC community was willing to give up the Spy-vs-Spy experience in order to retain the Spy-vs-Mercenary multiplayer mode that they had grown to know and love in Splinter Cell Chaos Theory.
Upon examining a whole host of factors including the open request from the community to have the PC version most closely resemble the Xbox 360 version, Ubisoft agreed that this change would be worthwhile. Please consider this an official statement from Ubisoft.
There should be an official media alert issued in the coming weeks, but since the call to action originally came from the community, we wanted to first bring this announcement directly to you. Thank you for pulling together to help us make Splinter Cell Double Agent a more ideal gaming experience for you. We hope this can be considered one large step further in the direction of establishing a healthy flow of constructive feedback from the community straight to Ubisoft. |