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	<title>Splinter Cell Conviction</title>
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	<link>http://splintercell.uk.ubi.com/conviction/news</link>
	<description>Official Blog</description>
	<pubDate>Thu, 10 Dec 2009 15:29:37 +0000</pubDate>
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		<title>Console Monster Q&amp;A</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=831</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=831#comments</comments>
		<pubDate>Thu, 10 Dec 2009 15:29:37 +0000</pubDate>
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		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=831</guid>
		<description><![CDATA[Console Monster recently had words with Alex Parizeau, Producer on Conviction. Words like &#8220;With the interrogations, can you kill the targets accidentaly prior to getting up close?&#8221;. You know, friendly, peaceful words like that.
Other than that particularly cheerful question, they also questioned him about Mark and Execute, the weapons, AI and more. No interrogation was [...]]]></description>
			<content:encoded><![CDATA[<p>Console Monster recently had words with Alex Parizeau, Producer on Conviction. Words like &#8220;With the interrogations, can you kill the targets accidentaly prior to getting up close?&#8221;. You know, friendly, peaceful words like that.</p>
<p>Other than that particularly cheerful question, they also questioned him about Mark and Execute, the weapons, AI and more. No interrogation was required to get the answers. In fact, <a href=http://www.consolemonster.com/newspost.php?id=0000006367>you can read them right here</a>.</p>
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			<wfw:commentRss>http://splintercell.uk.ubi.com/conviction/news/?feed=rss2&amp;p=831</wfw:commentRss>
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		<title>New Level Preview Event</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=742</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=742#comments</comments>
		<pubDate>Thu, 24 Sep 2009 00:00:55 +0000</pubDate>
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		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=742</guid>
		<description><![CDATA[We&#8217;re sat in a room that could be straight out of a Splinter Cell game. Set in a private club on a London side-street, footsteps echo off the hard wooden floors, miniature terracotta soldiers line one wall and a massive wooden conference table dominates the centre of the room. It almost feels like Sam Fisher [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re sat in a room that could be straight out of a Splinter Cell game. Set in a private club on a London side-street, footsteps echo off the hard wooden floors, miniature terracotta soldiers line one wall and a massive wooden conference table dominates the centre of the room. It almost feels like Sam Fisher could creep in at any second, wary of enemies and ready to secure crucial enemy intelligence.</p>
<p><img class="alignnone" title="Conviction" src="http://static2.cdn.ubi.com/uk/scc/scc_tgs_005.jpg" alt="" width="512" height="247" /></p>
<p>Of course, Sam is instead there in virtual form on a massive screen showing off Splinter Cell Conviction. This is the first look at a new area of the game since its explosive E3 reveal, the first time anyone outside of Ubisoft Montreal has seen a level beyond Malta. Instead of enemies, the room is filled with journalists, and Sam&#8217;s representative in the real world is Alex Parizeau, Producer on the title.</p>
<p>The level being shown is called EMP Staging Ground. Following events in Malta, Sam is taken to Washington by Third Echelon. Without spoiling too much here, his investigation into the death of his daughter continues and leads him to an abandoned factory where he must defuse a weaponised EMP device. It&#8217;s a setting that&#8217;s probably more familiar to Splinter Cell fans than the Malta mansion; a dingy facility with pipe-wreathed tunnels for you to sneak through while taking out anyone in your way.</p>
<p><img class="alignnone" title="Conviction" src="http://static2.cdn.ubi.com/uk/scc/scc_tgs_001.jpg" alt="" width="512" height="234" /></p>
<p>In Alex Parizeau’s demonstration, Sam takes out the first trio of guards outside by sneaking up on them, grabbing the first one then taking out the other two with Mark and Execute. After dispatching his human shield too, he vanishes into nearby cover and sneaks up on the final figure, an officer who might have information that Sam needs. I&#8217;m sure you can guess what that means - no asking nicely, just a brutal interrogation scene. This involves kicks to the head, a swift head butt and finally, when the officer draws a knife on Sam, pinning his hand to the nearest surface with that same knife. It’s all interactive too, no quick time events here. Needless to say, by this point the bad guy coughs up information on what&#8217;s ahead.</p>
<p>The rest of the mission is a clear demonstration of just what &#8220;action stealth&#8221; means here. There&#8217;s no jarring merging of the two elements. Rather, one smoothly leads to another, and you can emphasise either depending on what you prefer. Stealth comes into play when you&#8217;re hiding in the shadows, watching patrol patterns, avoiding enemy contact until the moment you attack. At this point anything can happen. During one play through, Sam grabs a nearby enemy, takes out two more with Mark and Execute, then vanishes again to gain the upper hand once more.</p>
<p><img class="alignnone" title="Conviction" src="http://static2.cdn.ubi.com/uk/scc/scc_tgs_004.jpg" alt="" width="512" height="288" /></p>
<p>As the day goes on, the same level plays out differently each time a different journalist tries it. One player picks up an enemy G36C and starts taking out the opposition with head shots - not easy, but sometimes an option as long as you use cover well. Others use the pistol the whole time, ensuring that enemies always die within seconds of Sam revealing his presence. It&#8217;s brutal action, or swift stealth, or somewhere in the middle depending on how you want to play it.</p>
<p>Apart from this new level, one important new feature is the goggles. The three green lenses have been an iconic part of the series from the outset, and now they return with new technology. Producer Parizeau explains that while they have changed in functionality, the goggles are very much a fit for this latest entry in the series. They employ sonar, meaning enemies show up through walls as bold white figures against a pale white background. This means you can mark targets for execution even if they&#8217;re not in line of sight – the goggles become integral to beating trickier situations once you get them. Technology such as this still comes from Third Echelon, however this time it is taken rather than given. Sam Fisher isn’t exactly in the business of saying please now.</p>
<p><img class="alignnone" title="Conviction" src="http://static2.cdn.ubi.com/uk/scc/scc_tgs_003.jpg" alt="" width="512" height="275" /></p>
<p>The final fight of the main demonstration session is over in seconds - Parizeau marks two guards while hanging from a pipe above, throws in an EMP grenade, drops onto one guard and executes the rest before they know it. Before the scientist cowering in the corner can speak, the Conviction logo flashes up, and Sam vanishes back into the shadows. For now.</p>
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		<item>
		<title>ComDev PAX Report</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=712</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=712#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:15:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=712</guid>
		<description><![CDATA[Splinter Cell Conviction was at PAX recently with a full panel session. If you couldn&#8217;t make it, you can still watch it! Ubisoft&#8217;s ComDev team were there to film the whole thing, and you can now view highlights over at videos.ubi.com, or the extended version on SplinterCell.com.
]]></description>
			<content:encoded><![CDATA[<p>Splinter Cell Conviction was at PAX recently with a full panel session. If you couldn&#8217;t make it, you can still watch it! Ubisoft&#8217;s ComDev team were there to film the whole thing, and you can now view highlights over at <a href="http://videos.uk.ubi.com/index.php?video=hg0r2asd">videos.ubi.com</a>, or the extended version on <a href="http://www.splintercell.com">SplinterCell.com</a>.</p>
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			<wfw:commentRss>http://splintercell.uk.ubi.com/conviction/news/?feed=rss2&amp;p=712</wfw:commentRss>
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		<item>
		<title>Play him off, Keyboard Sam!</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=652</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=652#comments</comments>
		<pubDate>Thu, 03 Sep 2009 16:02:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=652</guid>
		<description><![CDATA[Sam Fisher will be sneaking his way into another gaming event very soon, so we decided to release a &#8230; special video to announce it. You&#8217;ll see.
]]></description>
			<content:encoded><![CDATA[<p>Sam Fisher will be sneaking his way into another gaming event very soon, so we decided to release a &#8230; special video to announce it. <a href="http://www.youtube.com/watch?v=MlobvMnxm2c">You&#8217;ll see</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://splintercell.uk.ubi.com/conviction/news/?feed=rss2&amp;p=652</wfw:commentRss>
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		<title>8-bit Conviction Objectives</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=542</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=542#comments</comments>
		<pubDate>Fri, 28 Aug 2009 09:10:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=542</guid>
		<description><![CDATA[We thought we&#8217;d link you to something a little different today! Only tenuously linked to Splinter Cell, however we think you guys will like it. 8-bit games with Splinter Cell Conviction-style projected objectives.
]]></description>
			<content:encoded><![CDATA[<p>We thought we&#8217;d link you to something a little different today! Only tenuously linked to Splinter Cell, however we think you guys will like it. <a href="http://www.gamesetwatch.com/2009/07/8bit_hints_displayed_convictio.php">8-bit games with Splinter Cell Conviction-style projected objectives</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://splintercell.uk.ubi.com/conviction/news/?feed=rss2&amp;p=542</wfw:commentRss>
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		<title>Hands-On Previews</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=582</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=582#comments</comments>
		<pubDate>Fri, 14 Aug 2009 10:03:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=582</guid>
		<description><![CDATA[A select few members of the gaming press were lucky enough to play the E3 level from Splinter Cell Conviction recently. Various routes, playing however they wanted to - a true sandbox experience that they can now tell you all about. Take a look at the previews for yourself!
Xbox 360 Achievements
GameSpot
EuroGamer
Videogamer
]]></description>
			<content:encoded><![CDATA[<p>A select few members of the gaming press were lucky enough to play the E3 level from Splinter Cell Conviction recently. Various routes, playing however they wanted to - a true sandbox experience that they can now tell you all about. Take a look at the previews for yourself!</p>
<p><a href="http://www.xbox360achievements.org/news/news-3310-Splinter-Cell--Conviction-Hands-On---Pushing-the-Sandbox-Aspect-to-its-Limits.html">Xbox 360 Achievements</a><br />
<a href="http://uk.gamespot.com/xbox360/action/tomclancyssplintercellconviction/news.html?sid=6215214&amp;tag=topslot;thumb;2&amp;mode=previews">GameSpot</a><br />
<a href="http://www.eurogamer.net/articles/tom-clancys-splinter-cell-conviction-hands-on">EuroGamer</a><br />
<a href="http://www.videogamer.com/xbox360/splinter_cell_conviction/preview-1915.html">Videogamer</a></p>
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			<wfw:commentRss>http://splintercell.uk.ubi.com/conviction/news/?feed=rss2&amp;p=582</wfw:commentRss>
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		<title>Splinter Cell on Avatar Marketplace!</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=562</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=562#comments</comments>
		<pubDate>Thu, 13 Aug 2009 08:55:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=562</guid>
		<description><![CDATA[On Tuesday, August 11th, Microsoft put out a massive Xbox Live update, including the release of the Avatar Marketplace where you can purchase cool clothing and gear for your Xbox Live Avatar. The store offers premium outfits from famous fashion brands, unique ‘Steampunk’ and ‘Recessionista’ clothing, and last but not least, game-related items.
Check it out! [...]]]></description>
			<content:encoded><![CDATA[<p>On Tuesday, August 11th, Microsoft put out a massive Xbox Live update, including the release of the Avatar Marketplace where you can purchase cool clothing and gear for your Xbox Live Avatar. The store offers premium outfits from famous fashion brands, unique ‘Steampunk’ and ‘Recessionista’ clothing, and last but not least, game-related items.</p>
<p>Check it out! We have not less than <strong>six Splinter Cell branded items</strong> up there, including a cap, t-shirts and even a complete Splinter Cell uniform!</p>
<p>The items are pictured below:</p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image001.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image001.jpg"></a></DIV></p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image002.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image002.jpg"></a></DIV></p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image003.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image003.jpg"></a></DIV></p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image004.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image004.jpg"></a></DIV></p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image005.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image005.jpg"></a></DIV></p>
<p><DIV align=center><br />
<a href="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image006.jpg"><IMG width="450" src="http://static2.cdn.ubi.com/emea/gamesites/splintercell/conviction/avatar/image006.jpg"></a></DIV></p>
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		<title>Splinter Cell Conviction in 2010</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=552</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=552#comments</comments>
		<pubDate>Tue, 28 Jul 2009 08:30:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=552</guid>
		<description><![CDATA[Splinter Cell Conviction is a very important game for us. We want to ensure it&#8217;s a game that long-term fans and gamers new to the series equally enjoy when they play it. Previous Splinter Cell games have set the bar very high when it comes to quality and enjoyment, we are firmly focused on continuing [...]]]></description>
			<content:encoded><![CDATA[<p>Splinter Cell Conviction is a very important game for us. We want to ensure it&#8217;s a game that long-term fans and gamers new to the series equally enjoy when they play it. Previous Splinter Cell games have set the bar very high when it comes to quality and enjoyment, we are firmly focused on continuing this with Conviction.</p>
<p>After demonstrating the new vision for the game at E3 2009 we won many awards and got a lot of interest from fans and press alike. In order to live up to our own ambitions and your expectations, we strongly feel that giving our teams that extra time will allow us to present a game to you that will fulfill that potential. Due to this, we have decided to move the release date into Q1 2010. This extra time will ensure Splinter Cell Conviction becomes every bit the fantastic experience we want it to be.</p>
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		<title>Splinter Cell Retrospective</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=522</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=522#comments</comments>
		<pubDate>Tue, 14 Jul 2009 13:21:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=522</guid>
		<description><![CDATA[The original Splinter Cell was released on the first Xbox in 2002, introducing the world to the gadgets, elite training and wry character of Sam Fisher. In anticipation of the upcoming Conviction, MS Xbox World recently put together a video looking at some of the best features and moments from the game that started it [...]]]></description>
			<content:encoded><![CDATA[<p>The original Splinter Cell was released on the first Xbox in 2002, introducing the world to the gadgets, elite training and wry character of Sam Fisher. In anticipation of the upcoming Conviction, MS Xbox World recently put together <a href="http://www.msxbox-world.com/xbox360/features/article/377/A-trip-down-memory-lane-with-Splinter-Cell.html">a video </a>looking at some of the best features and moments from the game that started it all. Fond memories, but he&#8217;s come a long way since then, as you&#8217;ll discover later this year&#8230;</p>
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		<title>Splinter Cell in OXM</title>
		<link>http://splintercell.uk.ubi.com/conviction/news/?p=492</link>
		<comments>http://splintercell.uk.ubi.com/conviction/news/?p=492#comments</comments>
		<pubDate>Thu, 09 Jul 2009 14:42:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://splintercell.uk.ubi.com/conviction/news/?p=492</guid>
		<description><![CDATA[Official Xbox Magazine have pulled off a fanstic scoop, getting a hands-on look at Splinter Cell Conviction and reporting back on what they discovered. Grab a copy for details on the story, gameplay and development of Conviction as well as an interview with Creative Director Maxime Béland.
You can&#8217;t miss it, Sam&#8217;s right on the front [...]]]></description>
			<content:encoded><![CDATA[<p>Official Xbox Magazine have pulled off a fanstic scoop, getting a hands-on look at Splinter Cell Conviction and reporting back on what they discovered. Grab a copy for details on the story, gameplay and development of Conviction as well as an interview with Creative Director Maxime Béland.</p>
<p>You can&#8217;t miss it, Sam&#8217;s right on the front cover!</p>
<p style="text-align: center;"><img class="aligncenter" title="OXM Cover" src="http://media.ubi.com/uk/splintercell/conviction/oxmcover.jpg" alt="" width="257" height="373" /></p>
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